//==============================================================================
// Crossbowman_Anim.txt
//==============================================================================

import Atlantis_Large_Shield_anim.txt

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Standard
         }
      }
      set hotspot
      {
         version
         {
            Visual archer x head Standard
         }
      }
      set hotspot
      {
         version
         {
            Visual Roman HeadA
		ReplaceTexture Infantry G Hoplite Head Iron/Auxiliary Head
         }
      }
      set hotspot
      {
         version
         {
            Visual Roman HeadC
		ReplaceTexture Infantry G Hoplite Head Iron/Auxiliary Head2
         }
      }
   }
}

//==============================================================================
define Weapon
{
	 set hotspot
	{
		version
		{
			Visual Archer X Crossbow
		}
	 }
}

//==============================================================================
define FireArrow
{
	 set hotspot
	{
		version
		{
			 Visualparticle scenario a signal arrow fire toxotes
		}
	 }
}

//==============================================================================
define FireSmoke
{
	 set hotspot
	{
		version
		{
			 Visualparticle sfx a arrow smoke
		}
	 }
}

//==============================================================================
define FireSmoke2
{
	 set hotspot
	{
		version
		{
			 Visualparticle sfx a arrow smoke
		}
	 }
}

//==============================================================================
define arrow
{
	 set hotspot
	 {
			version
			{
				 Visual Attachments A HandArrow
			}
	 }
}

//==============================================================================
anim Idle
{
	 SetSelector
	 { 
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_IdleA
				ReplaceTexture Archer C Crossbowman Standard/archer x crossbowman standard
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_IdleA
				ReplaceTexture Archer C Crossbowman Standard/Archer X Crossbowman Copper
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_IdleA
				ReplaceTexture Archer C Crossbowman Standard/Archer X Crossbowman Bronze
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_IdleA
				ReplaceTexture Archer C Crossbowman Standard/Archer X Crossbowman Iron
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	 SetSelector
	 { 
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_WalkA
				ReplaceTexture Archer C Crossbowman Standard/archer x crossbowman standard
				length .7
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag FootstepLeft 0.10 true	 
							tag FootstepRight 0.60 true	 
//-- end auto generated section
				Connect topofhead Head hotspot
				connect attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_WalkA
				ReplaceTexture Archer C Crossbowman Standard/Archer X Crossbowman Copper
				//length 1.25
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag FootstepLeft 0.10 true	 
							tag FootstepRight 0.60 true	 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_WalkA
				ReplaceTexture Archer C Crossbowman Standard/Archer X Crossbowman Bronze
				//length 1.25
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag FootstepLeft 0.10 true	 
							tag FootstepRight 0.60 true	 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_WalkA
				ReplaceTexture Archer C Crossbowman Standard/Archer X Crossbowman Iron
				//length 1.25
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag FootstepLeft 0.10 true	 
							tag FootstepRight 0.60 true	 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	 SetSelector
	 { 
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_AttackA
				ReplaceTexture Archer C Crossbowman Standard/archer x crossbowman standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.16 true   
				tag GenericSound 0.40 true   
               			tag SpecificSoundSet 0.16 true CrossbowFire checkVisible 
               			tag SpecificSoundSet 0.16 true Arrow checkVisible 
               			tag SpecificSoundSet 0.53 true CrossbowReload checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_AttackA
				ReplaceTexture Archer C Crossbowman Standard/Archer X Crossbowman Copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.16 true     
				tag GenericSound 0.40 true   
               			tag SpecificSoundSet 0.16 true CrossbowFire checkVisible 
               			tag SpecificSoundSet 0.16 true Arrow checkVisible 
               			tag SpecificSoundSet 0.53 true CrossbowReload checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_AttackA
				ReplaceTexture Archer C Crossbowman Standard/Archer X Crossbowman Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.16 true    
				tag GenericSound 0.40 true   
               			tag SpecificSoundSet 0.16 true CrossbowFire checkVisible 
               			tag SpecificSoundSet 0.16 true Arrow checkVisible 
               			tag SpecificSoundSet 0.53 true CrossbowReload checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_AttackA
				ReplaceTexture Archer C Crossbowman Standard/Archer X Crossbowman Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.16 true    
				tag GenericSound 0.40 true   
               			tag SpecificSoundSet 0.16 true CrossbowFire checkVisible 
               			tag SpecificSoundSet 0.16 true Arrow checkVisible 
               			tag SpecificSoundSet 0.53 true CrossbowReload checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	 SetSelector
	 { 
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_BoredA
				ReplaceTexture Archer C Crossbowman Standard/archer x crossbowman standard
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
			version
			{
				Visual Archer C Crossbowman_BoredB
				ReplaceTexture Archer C Crossbowman Standard/archer x crossbowman standard
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_BoredA
				ReplaceTexture Archer C Crossbowman Standard/Archer X Crossbowman Copper
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
			version
			{
				Visual Archer C Crossbowman_BoredB
				ReplaceTexture Archer C Crossbowman Standard/Archer X Crossbowman Copper
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_BoredA
				ReplaceTexture Archer C Crossbowman Standard/Archer X Crossbowman Bronze
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
			version
			{
				Visual Archer C Crossbowman_BoredB
				ReplaceTexture Archer C Crossbowman Standard/Archer X Crossbowman Bronze
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_BoredA
				ReplaceTexture Archer C Crossbowman Standard/Archer X Crossbowman Iron
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
			version
			{
				Visual Archer C Crossbowman_BoredB
				ReplaceTexture Archer C Crossbowman Standard/Archer X Crossbowman Iron
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	 SetSelector
	 { 
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_deathA
				ReplaceTexture Archer C Crossbowman Standard/archer x crossbowman standard
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_deathA
				ReplaceTexture Archer C Crossbowman Standard/Archer X Crossbowman Copper
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_deathA
				ReplaceTexture Archer C Crossbowman Standard/Archer X Crossbowman Bronze
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_deathA
				ReplaceTexture Archer C Crossbowman Standard/Archer X Crossbowman Iron
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	 SetSelector
	 { 
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_FlailA
				ReplaceTexture Archer C Crossbowman Standard/archer x crossbowman standard
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_FlailA
				ReplaceTexture Archer C Crossbowman Standard/Archer X Crossbowman Copper
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_FlailA
				ReplaceTexture Archer C Crossbowman Standard/Archer X Crossbowman Bronze
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_FlailA
				ReplaceTexture Archer C Crossbowman Standard/Archer X Crossbowman Iron
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect BackChest LargeAtlantisShield hotspot
			}
		}
	}
}


